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	<title>Comments on: XNA Game Engine Tutorial Series: #1 &#8211; Component and GameScreen</title>
	<atom:link href="http://www.innovativegames.net/blog/2008/10/09/engine-tutorial-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/2008/10/09/engine-tutorial-1/</link>
	<description>Independent game development blog by Sean James</description>
	<lastBuildDate>Sun, 07 Mar 2010 09:14:14 +0000</lastBuildDate>
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		<title>By: Willshire</title>
		<link>http://www.innovativegames.net/blog/2008/10/09/engine-tutorial-1/comment-page-1/#comment-5869</link>
		<dc:creator>Willshire</dc:creator>
		<pubDate>Wed, 04 Nov 2009 06:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=27#comment-5869</guid>
		<description>I am running through your tutorial and I noticed that the quotes  around SetupEngine() will cause an error. I just used... well these thing . also, I believe either a using statement for system or system.Exception is required. Both errors were found in the Component class. Just thought I would let5 you know.</description>
		<content:encoded><![CDATA[<p>I am running through your tutorial and I noticed that the quotes  around SetupEngine() will cause an error. I just used&#8230; well these thing . also, I believe either a using statement for system or system.Exception is required. Both errors were found in the Component class. Just thought I would let5 you know.</p>
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		<title>By: Nick</title>
		<link>http://www.innovativegames.net/blog/2008/10/09/engine-tutorial-1/comment-page-1/#comment-3983</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 12 May 2009 18:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=27#comment-3983</guid>
		<description>There is a bool variable named &#039;inititalized&#039; (your spelling not mine) in the GameScreen class code, and its data access isnt set to public, private, or protected. So what does it mean? Also, is it spelt that way as a typo, or is there a genuine reason for it?

thanks in advance
Nick</description>
		<content:encoded><![CDATA[<p>There is a bool variable named &#8216;inititalized&#8217; (your spelling not mine) in the GameScreen class code, and its data access isnt set to public, private, or protected. So what does it mean? Also, is it spelt that way as a typo, or is there a genuine reason for it?</p>
<p>thanks in advance<br />
Nick</p>
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		<title>By: Yanko</title>
		<link>http://www.innovativegames.net/blog/2008/10/09/engine-tutorial-1/comment-page-1/#comment-3614</link>
		<dc:creator>Yanko</dc:creator>
		<pubDate>Thu, 23 Apr 2009 11:25:02 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=27#comment-3614</guid>
		<description>are we allowd to use this engine anyhow we want?</description>
		<content:encoded><![CDATA[<p>are we allowd to use this engine anyhow we want?</p>
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		<title>By: Lazlo</title>
		<link>http://www.innovativegames.net/blog/2008/10/09/engine-tutorial-1/comment-page-1/#comment-3464</link>
		<dc:creator>Lazlo</dc:creator>
		<pubDate>Tue, 14 Apr 2009 15:28:05 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=27#comment-3464</guid>
		<description>I don&#039;t understand how this part is helpful:

// Create a temporary list so the engine doesn&#039;t
// crash if a component is added to the collection
// while updating.
List updating = new List();

Why create a temporary list? I mean, you use all the components from it in the same function anyway o.o Sorry if I missed something.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t understand how this part is helpful:</p>
<p>// Create a temporary list so the engine doesn&#8217;t<br />
// crash if a component is added to the collection<br />
// while updating.<br />
List updating = new List();</p>
<p>Why create a temporary list? I mean, you use all the components from it in the same function anyway o.o Sorry if I missed something.</p>
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		<title>By: Lazlo</title>
		<link>http://www.innovativegames.net/blog/2008/10/09/engine-tutorial-1/comment-page-1/#comment-3460</link>
		<dc:creator>Lazlo</dc:creator>
		<pubDate>Tue, 14 Apr 2009 03:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=27#comment-3460</guid>
		<description>-Great- tutorial. I&#039;m only halfway through it, and I can&#039;t stop reading. The only thing I miss is the &quot;discover by yourself&quot; part. Oh well. I guess I&#039;ll get it sooner or later.</description>
		<content:encoded><![CDATA[<p>-Great- tutorial. I&#8217;m only halfway through it, and I can&#8217;t stop reading. The only thing I miss is the &#8220;discover by yourself&#8221; part. Oh well. I guess I&#8217;ll get it sooner or later.</p>
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