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	<title>Comments on: XNA Game Engine Tutorial Series #3 &#8211; Utilities, Components, Camera, Actor</title>
	<atom:link href="http://www.innovativegames.net/blog/2008/10/14/engine-tutorial-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/2008/10/14/engine-tutorial-3/</link>
	<description>Independent game development blog by Sean James</description>
	<lastBuildDate>Sun, 07 Mar 2010 09:14:14 +0000</lastBuildDate>
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		<title>By: Kurt</title>
		<link>http://www.innovativegames.net/blog/2008/10/14/engine-tutorial-3/comment-page-1/#comment-7487</link>
		<dc:creator>Kurt</dc:creator>
		<pubDate>Wed, 24 Feb 2010 02:36:25 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=112#comment-7487</guid>
		<description>I&#039;ve been following your tutorials, thanks for taking the time to help us newer folks out. 

Based on your tutorials i&#039;ve been trying to make a test game using JigLibX and cannot seem to pick out collisions. I have 3 objects and in the update method of PhyicsActor check if skin1 and skin0 are not equal then have a bell sound. My problem is, the bell sounds no matter which of the other two objects I hit. Do you think you could expand on this tutorial and demonstrate how to make a bell sound when 1 object hits a specific target (or collisionskin) and not the other? I&#039;ve read all the JigLibX help online and their docs are just lacking severly. :-(

Thanks!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been following your tutorials, thanks for taking the time to help us newer folks out. </p>
<p>Based on your tutorials i&#8217;ve been trying to make a test game using JigLibX and cannot seem to pick out collisions. I have 3 objects and in the update method of PhyicsActor check if skin1 and skin0 are not equal then have a bell sound. My problem is, the bell sounds no matter which of the other two objects I hit. Do you think you could expand on this tutorial and demonstrate how to make a bell sound when 1 object hits a specific target (or collisionskin) and not the other? I&#8217;ve read all the JigLibX help online and their docs are just lacking severly. <img src='http://www.innovativegames.net/blog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>Thanks!</p>
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		<title>By: Bixel</title>
		<link>http://www.innovativegames.net/blog/2008/10/14/engine-tutorial-3/comment-page-1/#comment-5512</link>
		<dc:creator>Bixel</dc:creator>
		<pubDate>Wed, 30 Sep 2009 01:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=112#comment-5512</guid>
		<description>SOLVED!!! I forgot to make sure my classes were public! Thanks for the great tutorials!!</description>
		<content:encoded><![CDATA[<p>SOLVED!!! I forgot to make sure my classes were public! Thanks for the great tutorials!!</p>
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		<title>By: Bixel</title>
		<link>http://www.innovativegames.net/blog/2008/10/14/engine-tutorial-3/comment-page-1/#comment-5511</link>
		<dc:creator>Bixel</dc:creator>
		<pubDate>Wed, 30 Sep 2009 01:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=112#comment-5511</guid>
		<description>here is the example of the above error

    public class ComponentCollection : Collection</description>
		<content:encoded><![CDATA[<p>here is the example of the above error</p>
<p>    public class ComponentCollection : Collection</p>
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	<item>
		<title>By: Bixel</title>
		<link>http://www.innovativegames.net/blog/2008/10/14/engine-tutorial-3/comment-page-1/#comment-5510</link>
		<dc:creator>Bixel</dc:creator>
		<pubDate>Wed, 30 Sep 2009 01:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=112#comment-5510</guid>
		<description>Getting a lot of these in Engine.cs and ComponentCollection.cs

Inconsistent accessibility: base class &#039;System.Collections.ObjectModel.Collection&#039; is less accessible than class &#039;Innovation.ComponentCollection&#039;

I downloaded your code to double check what I typed.. not sure why I get these errors and you don&#039;t. Can somebody explain?</description>
		<content:encoded><![CDATA[<p>Getting a lot of these in Engine.cs and ComponentCollection.cs</p>
<p>Inconsistent accessibility: base class &#8216;System.Collections.ObjectModel.Collection&#8217; is less accessible than class &#8216;Innovation.ComponentCollection&#8217;</p>
<p>I downloaded your code to double check what I typed.. not sure why I get these errors and you don&#8217;t. Can somebody explain?</p>
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	<item>
		<title>By: Stryter</title>
		<link>http://www.innovativegames.net/blog/2008/10/14/engine-tutorial-3/comment-page-1/#comment-4989</link>
		<dc:creator>Stryter</dc:creator>
		<pubDate>Fri, 07 Aug 2009 20:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=112#comment-4989</guid>
		<description>I am at the end of this tutorial and I keep getting this exception(look below). Not sure what is causing it. It looks like it has something to do with this line in the Game1 class: 

// Create a new actor
Actor actor = new Actor(Engine.Content.Load(&quot;Content/ig_box&quot;), new Vector3(0, 0, 0));

--------------------------------------------------------------------------



System.NotImplementedException was unhandled
  Message=&quot;The method or operation is not implemented.&quot;
  Source=&quot;VenomEngine2&quot;
  StackTrace:
       at VenomEngine2.Components.IEContentManager.Load(String p) in G:\Documents\Visual Studio 2008\Projects\VenomEngine2\VenomEngine2\IEContentManager.cs:line 85
       at TestGame1.Game1.LoadContent() in G:\Documents\Visual Studio 2008\Projects\VenomEngine2\TestGame1\Game1.cs:line 35
       at Microsoft.Xna.Framework.Game.Initialize()
       at Microsoft.Xna.Framework.Game.Run()
       at TestGame1.Program.Main(String[] args) in G:\Documents\Visual Studio 2008\Projects\VenomEngine2\TestGame1\Program.cs:line 14
  InnerException: 


-------------------------------------------------------------------------
The exception is from the IEContentManager class file:

        public Microsoft.Xna.Framework.Graphics.Model Load(string p)
        {
            throw new NotImplementedException();
        }</description>
		<content:encoded><![CDATA[<p>I am at the end of this tutorial and I keep getting this exception(look below). Not sure what is causing it. It looks like it has something to do with this line in the Game1 class: </p>
<p>// Create a new actor<br />
Actor actor = new Actor(Engine.Content.Load(&#8220;Content/ig_box&#8221;), new Vector3(0, 0, 0));</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>System.NotImplementedException was unhandled<br />
  Message=&#8221;The method or operation is not implemented.&#8221;<br />
  Source=&#8221;VenomEngine2&#8243;<br />
  StackTrace:<br />
       at VenomEngine2.Components.IEContentManager.Load(String p) in G:\Documents\Visual Studio 2008\Projects\VenomEngine2\VenomEngine2\IEContentManager.cs:line 85<br />
       at TestGame1.Game1.LoadContent() in G:\Documents\Visual Studio 2008\Projects\VenomEngine2\TestGame1\Game1.cs:line 35<br />
       at Microsoft.Xna.Framework.Game.Initialize()<br />
       at Microsoft.Xna.Framework.Game.Run()<br />
       at TestGame1.Program.Main(String[] args) in G:\Documents\Visual Studio 2008\Projects\VenomEngine2\TestGame1\Program.cs:line 14<br />
  InnerException: </p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
The exception is from the IEContentManager class file:</p>
<p>        public Microsoft.Xna.Framework.Graphics.Model Load(string p)<br />
        {<br />
            throw new NotImplementedException();<br />
        }</p>
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