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	<title>Comments on: XNA Game Engine Tutorial Series #5 &#8211; Physics</title>
	<atom:link href="http://www.innovativegames.net/blog/2008/11/02/engine-tutorial-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/2008/11/02/engine-tutorial-5/</link>
	<description>Independent game development blog by Sean James</description>
	<lastBuildDate>Sun, 07 Mar 2010 09:14:14 +0000</lastBuildDate>
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		<title>By: Gerbils Of War</title>
		<link>http://www.innovativegames.net/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-5475</link>
		<dc:creator>Gerbils Of War</dc:creator>
		<pubDate>Thu, 24 Sep 2009 20:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-5475</guid>
		<description>Loving the tutorials, but having an issue with this one. When I compile and run on XBOX 360 (using the jiglibx.dll from the modified project) everything comiles fine but as soon as the call to 

Engine.Services.AddService(typeof(Physics), new Physics());

is added the 360 just goes to a black screen and freezes. The same code run on Windows with the Windows jiglib.dll runs a charm. I&#039;m running XNA 3.1. Anybody got any suggestions as I&#039;m losing what little hair I have left with this!! 

Cheers folks and keep up the superb work.</description>
		<content:encoded><![CDATA[<p>Loving the tutorials, but having an issue with this one. When I compile and run on XBOX 360 (using the jiglibx.dll from the modified project) everything comiles fine but as soon as the call to </p>
<p>Engine.Services.AddService(typeof(Physics), new Physics());</p>
<p>is added the 360 just goes to a black screen and freezes. The same code run on Windows with the Windows jiglib.dll runs a charm. I&#8217;m running XNA 3.1. Anybody got any suggestions as I&#8217;m losing what little hair I have left with this!! </p>
<p>Cheers folks and keep up the superb work.</p>
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	<item>
		<title>By: Snatchers</title>
		<link>http://www.innovativegames.net/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-5262</link>
		<dc:creator>Snatchers</dc:creator>
		<pubDate>Sun, 30 Aug 2009 06:05:08 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-5262</guid>
		<description>oh nevermind i had a clear screen still in there from earlier mucking around. I suppose this is what happens when you stay up to 7am coding. Thanks keep up the awesome stuff :-)</description>
		<content:encoded><![CDATA[<p>oh nevermind i had a clear screen still in there from earlier mucking around. I suppose this is what happens when you stay up to 7am coding. Thanks keep up the awesome stuff <img src='http://www.innovativegames.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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	<item>
		<title>By: Snatchers</title>
		<link>http://www.innovativegames.net/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-5261</link>
		<dc:creator>Snatchers</dc:creator>
		<pubDate>Sun, 30 Aug 2009 05:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-5261</guid>
		<description>First off bloody great stuff in these tutorials.
The problem i am having is that content added anywhere outside load content doesnt render. For example in this tutorial the large box that hits the others does not render unless i add it in LoadContent. Any idea what coudl be causing this as i have ran it in debug and nothing appears different to anything else.</description>
		<content:encoded><![CDATA[<p>First off bloody great stuff in these tutorials.<br />
The problem i am having is that content added anywhere outside load content doesnt render. For example in this tutorial the large box that hits the others does not render unless i add it in LoadContent. Any idea what coudl be causing this as i have ran it in debug and nothing appears different to anything else.</p>
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	<item>
		<title>By: Garfinkle</title>
		<link>http://www.innovativegames.net/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-5103</link>
		<dc:creator>Garfinkle</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:23:42 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-5103</guid>
		<description>I downloaded the modified version and it works now.

Getting another error though now :(

Error	1	The type or namespace name &#039;CollisionSystemSAP&#039; could not be found (are you missing a using directive or an assembly reference?)	C:\Users\Garfinkle\Documents\Visual Studio 2008\Projects\InnovationEngine\InnovationEngine\Physics\Physics.cs	19	54	InnovationEngine</description>
		<content:encoded><![CDATA[<p>I downloaded the modified version and it works now.</p>
<p>Getting another error though now <img src='http://www.innovativegames.net/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Error	1	The type or namespace name &#8216;CollisionSystemSAP&#8217; could not be found (are you missing a using directive or an assembly reference?)	C:\Users\Garfinkle\Documents\Visual Studio 2008\Projects\InnovationEngine\InnovationEngine\Physics\Physics.cs	19	54	InnovationEngine</p>
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	<item>
		<title>By: Garfinkle</title>
		<link>http://www.innovativegames.net/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-5102</link>
		<dc:creator>Garfinkle</dc:creator>
		<pubDate>Mon, 17 Aug 2009 19:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-5102</guid>
		<description>Just been looking at the .dll file JigLibX and there are only 2 AddPrimitive Methods

public int AddPrimitive(JigLibX.Geometry.Primitive prim, JigLibX.Collision.MaterialProperties matProps)
    Member of JigLibX.Collision.CollisionSkin

and

public int AddPrimitive(JigLibX.Geometry.Primitive prim, int matID)
    Member of JigLibX.Collision.CollisionSkin



no of which accept 3 parameters...is there a problem with the dlls in the downloads?</description>
		<content:encoded><![CDATA[<p>Just been looking at the .dll file JigLibX and there are only 2 AddPrimitive Methods</p>
<p>public int AddPrimitive(JigLibX.Geometry.Primitive prim, JigLibX.Collision.MaterialProperties matProps)<br />
    Member of JigLibX.Collision.CollisionSkin</p>
<p>and</p>
<p>public int AddPrimitive(JigLibX.Geometry.Primitive prim, int matID)<br />
    Member of JigLibX.Collision.CollisionSkin</p>
<p>no of which accept 3 parameters&#8230;is there a problem with the dlls in the downloads?</p>
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