Archive for May 2009

May 29, 2009

Dynamic Sky & Rain Effect by Jan Vytlačil

This sample was written by a member of the site, Jan Vytlačil. You can write your own tutorials as well, learn how under the “Tutorials” tab.
Description: This post contains source code of two new components. First component provide function of dynamic sky with adjustable daytime and dynamic procedurally generated clouds. Second component adds very simple [...]

May 29, 2009

XNA Game Engine Tutorial #12 – Introduction to HLSL and Improved Terrain

In this episode of the Game Engine Tutorial (we’ll return to the editor next week) we are going to build a better terrain, but the emphasis is more on implementing some simple HLSL effects.
We will cover:
- Better terrain construction
- Texture mapping
- Multiple texture mapping
- Directional lighting
- Fog
Better Terrain Construction
Our first shot at terrain was pretty [...]