Archive for January 2010

January 5, 2010

Moving to XNA 3.1

I’m moving my Innovation Engine project to XNA 3.1 (the new version of XNA that came out a while ago). You won’t see any changes until the next hunk of code is uploaded (in the next chapter of the tutorial, for example), as I won’t be updating previous uploads. However, if you have not installed [...]

January 3, 2010

Correction: Component “Parent” Set Accessor

The “Set” accessor in the Component’s “Parent” property should be changed to the following to avoid a condition where a component’s would be “orphaned” (have its “parent” property set to null and not appear in any GameScreen’s list of components) when its parent is set to the same value.

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public GameScreen Parent
{
get [...]