Game Engine Tutorial Part IV – Building the Components
Now that we have built the core of the Engine, we can finally start building some real components by creating classes that inherit from the “Component” class.
Start by adding a new folder to the engine’s project called “Components”. The following sections will create new classes that we can add to that folder.
Sean
One Response to “Game Engine Tutorial Part IV – Building the Components”
January 5, 2010 at 9:05 pm
[...] Game Engine Tutorial Part IV – Building the Components [...]