XNA 3.0 Released

Microsoft released the final version of XNA Game Studio 3.0 today! Also, the creators club website is back online! http://creators.xna.com http://creators.xna.com/en-us/xnags_islive

XNA Game Engine Tutorial Series #4 – DrawOrder

This tutorial is going to be a quick one. I originally had this as part of the next one, but it is getting to be too long for one post so I’m splitting it into two parts. In this chapter we are going to be adding a draw order property to the Component class. This [...]

XNA Game Engine Tutorial Series #3 – Utilities, Components, Camera, Actor

This tutorial is going to cover the addition of some utilities to Engine and demonstrate the creation of a basic component. Then we are going to cover the creation of a camera and actor. We are going to add two utilities to the Engine class. The first is a math helper that mainly generates matrices [...]

XNA 3.0 Release Date Announced!

Microsoft announced today that XNA Game Studio 3.0 will be releasing on October 30th, 2008! The new tools and features will be available that day in several countries, with more on the way. The Community Games channel will be available in the new Xbox Dashboard (NXE) on November 19th. Read: XNA Game Studio Goes Live [...]

XNA Game Engine Tutorial Series: #2 – Engine, Content, and Services

In this chapter, we’re going to be building the main class of our engine, rightfully called “Engine”. Start off by adding a new file to your “Components” folder called “Engine.cs”. Add the following code to create a static class called “Engine”. The difference between this and all the other classes we’ve created so far is [...]

Community Games Best Practices

Fitting nicely with my post on game engine best practices, Microsoft has written a document about best practices for the game itself. It’s a helpful read and gives lots of good tips on designing your game. http://creators.xna.com/en-us/education/bestpractices

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