Going on Vacation
I’ll be in Vegas for the next few days, so don’t expect a tutorial until after I get back. Enjoy your Thanksgiving!
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- November 25th, 2008 by Sean
I’ll be in Vegas for the next few days, so don’t expect a tutorial until after I get back. Enjoy your Thanksgiving!
The Input Tutorial has been updated to make it compatible with Xbox and Zune, where Enum.GetValues() is not supported. Scroll down to the point in the post where you see the [EDIT] tag. Once finished with the part between the [EDIT] tags, you will need to update the three input devices (Mouse, Keyboard, GamePad) to [...]
In this tutorial we are going to be building an input system for our engine. This system will support the Xbox 360 game pad, keyboard, and mouse, but could be extended to support most if not all other types of devices (assuming you know how to interface with the device, as XNA doesn’t provide support [...]
I just wanted to post a list of things we will be covering in the near future in the tutorial series: Input: Gamepad, Keyboard, and Mouse Tutorial #6! Cameras: Arc-Ball, Position-Target (Look-At) Tutorial #3!, and Free-Look (FPS) Tutorial #7! Custom shaders on models Tutorial #9! Terrain: Loading from heightmap texture + Physics for terrain Tutorial [...]
Hi everyone, I’ve set up some forums for discussion on the engine, questions with tutorials, or whatever else you may want to discuss! You’ll need to register, and then you will be able to post on the forums. Enjoy! http://www.innovativegames.net/forums
Note: This section is not necessary if you started with tutorial #1 after 12/10/2008 I want to post a little update I’ve made to the engine that doesn’t really need to be a tutorial itself. You don’t need to do this, but I’ve found that it can help with debugging later on. The problem I [...]