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	<title>Comments on: XNA Game Engine Tutorial Series #5 &#8211; Physics</title>
	<atom:link href="http://www.innovativegames.net/blog/blog/2008/11/02/engine-tutorial-5/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/blog/2008/11/02/engine-tutorial-5/</link>
	<description>Independent game development blog by Sean James</description>
	<lastBuildDate>Thu, 02 Feb 2012 11:54:33 +0000</lastBuildDate>
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	<item>
		<title>By: Pascal</title>
		<link>http://www.innovativegames.net/blog/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-31993</link>
		<dc:creator>Pascal</dc:creator>
		<pubDate>Thu, 02 Feb 2012 11:54:33 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-31993</guid>
		<description>Found the foult by myself. Since I ported the Engine to XNA 4 I had to change the Rendersettings.
I replaced it by:
Engine.GraphicsDevice.DepthStencilState = DepthStencilState.None;
Engine.GraphicsDevice.BlendState = BlendState.AlphaBlend;
And the first line produced the false rendering depth.</description>
		<content:encoded><![CDATA[<p>Found the foult by myself. Since I ported the Engine to XNA 4 I had to change the Rendersettings.<br />
I replaced it by:<br />
Engine.GraphicsDevice.DepthStencilState = DepthStencilState.None;<br />
Engine.GraphicsDevice.BlendState = BlendState.AlphaBlend;<br />
And the first line produced the false rendering depth.</p>
]]></content:encoded>
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	<item>
		<title>By: Pascal</title>
		<link>http://www.innovativegames.net/blog/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-31992</link>
		<dc:creator>Pascal</dc:creator>
		<pubDate>Tue, 31 Jan 2012 19:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-31992</guid>
		<description>Thx for the great tutorial.
I have got an equal problem to Sekai. After the collison the boxes fall behind the plane and the physics work pretty well, but the boxes are still drawn in front of the plane. After thinking about it, I didn&#039;t remember any point of the tutorial where the DrawOrder has been changed. Shouldn&#039;t it be changed according to the distance of an object to the Camera?</description>
		<content:encoded><![CDATA[<p>Thx for the great tutorial.<br />
I have got an equal problem to Sekai. After the collison the boxes fall behind the plane and the physics work pretty well, but the boxes are still drawn in front of the plane. After thinking about it, I didn&#8217;t remember any point of the tutorial where the DrawOrder has been changed. Shouldn&#8217;t it be changed according to the distance of an object to the Camera?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.innovativegames.net/blog/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-31988</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 27 Dec 2011 09:56:04 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-31988</guid>
		<description>The TriangleMeshObject class was broken by XNA 4.0

This website has a very similar class that has been updated for 4.0:

http://jiglibx.wikidot.com/forum/t-313409</description>
		<content:encoded><![CDATA[<p>The TriangleMeshObject class was broken by XNA 4.0</p>
<p>This website has a very similar class that has been updated for 4.0:</p>
<p><a href="http://jiglibx.wikidot.com/forum/t-313409" rel="nofollow">http://jiglibx.wikidot.com/forum/t-313409</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sargo</title>
		<link>http://www.innovativegames.net/blog/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-31973</link>
		<dc:creator>Sargo</dc:creator>
		<pubDate>Tue, 25 Oct 2011 09:40:54 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-31973</guid>
		<description>Ive got tousand errors 

Error	7	&#039;Microsoft.Xna.Framework.Graphics.GraphicsDevice&#039; does not contain a definition for &#039;Clear&#039; and no extension method &#039;Clear&#039; accepting a first argument of type &#039;Microsoft.Xna.Framework.Graphics.GraphicsDevice&#039; could be found (are you missing a using directive or an assembly reference?)	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\ClearScreen.cs	23	35	TestEnvironment

Error	26	Argument 1: cannot convert from &#039;Microsoft.Xna.Framework.GameTime [c 1=&quot;FilesMicrosoft&quot; 2=&quot;XNAXNA&quot; 3=&quot;Game&quot; 4=&quot;&quot; language=&quot;:Program&quot;][/c]&#039; to &#039;Microsoft.Xna.Framework.GameTime&#039;	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	65	27	TestEnvironment

Error	9	Cannot implicitly convert type &#039;Microsoft.Xna.Framework.Vector3 [c 1=&quot;FilesMicrosoft&quot; 2=&quot;XNAXNA&quot; 3=&quot;Game&quot; 4=&quot;&quot; language=&quot;:Program&quot;][/c]&#039; to &#039;Microsoft.Xna.Framework.Vector3&#039;	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	29	31	TestEnvironment

Error	34	Cannot implicitly convert type &#039;Microsoft.Xna.Framework.Vector3 [c 1=&quot;FilesMicrosoft&quot; 2=&quot;XNAXNA&quot; 3=&quot;Game&quot; 4=&quot;&quot; language=&quot;:Program&quot;][/c]&#039; to &#039;Microsoft.Xna.Framework.Vector3&#039;	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	75	46	TestEnvironment

Error	4	The best overloaded method match for &#039;Innovation.Engine.SetupEngine(Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)&#039; has some invalid arguments	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	23	13	TestEnvironment

Error	3	The type &#039;Microsoft.Xna.Framework.Graphics.GraphicsDevice&#039; is defined in an assembly that is not referenced. You must add a reference to assembly &#039;Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d&#039;.	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\ClearScreen.cs	15	13	TestEnvironment

Error	8	The type &#039;Microsoft.Xna.Framework.Vector3&#039; is defined in an assembly that is not referenced. You must add a reference to assembly &#039;Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d&#039;.	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	29	13	TestEnvironment


Error	2	The type or namespace name &#039;ResolveTexture2D&#039; could not be found (are you missing a using directive or an assembly reference?)	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\InnovationEngine\Framework\Utilities\GraphicsUtil.cs	41	23	InnovationEngine




thx works perfectly</description>
		<content:encoded><![CDATA[<p>Ive got tousand errors </p>
<p>Error	7	&#8216;Microsoft.Xna.Framework.Graphics.GraphicsDevice&#8217; does not contain a definition for &#8216;Clear&#8217; and no extension method &#8216;Clear&#8217; accepting a first argument of type &#8216;Microsoft.Xna.Framework.Graphics.GraphicsDevice&#8217; could be found (are you missing a using directive or an assembly reference?)	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\ClearScreen.cs	23	35	TestEnvironment</p>
<p>Error	26	Argument 1: cannot convert from &#8216;Microsoft.Xna.Framework.GameTime
<pre class="brush: cpp;">[/c]' to 'Microsoft.Xna.Framework.GameTime'	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	65	27	TestEnvironment

Error	9	Cannot implicitly convert type 'Microsoft.Xna.Framework.Vector3 [c 1="FilesMicrosoft" 2="XNAXNA" 3="Game" 4="" language=":Program"]</pre>
<p>&#8216; to &#8216;Microsoft.Xna.Framework.Vector3&#8242;	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	29	31	TestEnvironment</p>
<p>Error	34	Cannot implicitly convert type &#8216;Microsoft.Xna.Framework.Vector3 [/c]&#8216; to &#8216;Microsoft.Xna.Framework.Vector3&#8242;	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	75	46	TestEnvironment</p>
<p>Error	4	The best overloaded method match for &#8216;Innovation.Engine.SetupEngine(Microsoft.Xna.Framework.Graphics.IGraphicsDeviceService)&#8217; has some invalid arguments	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	23	13	TestEnvironment</p>
<p>Error	3	The type &#8216;Microsoft.Xna.Framework.Graphics.GraphicsDevice&#8217; is defined in an assembly that is not referenced. You must add a reference to assembly &#8216;Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d&#8217;.	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\ClearScreen.cs	15	13	TestEnvironment</p>
<p>Error	8	The type &#8216;Microsoft.Xna.Framework.Vector3&#8242; is defined in an assembly that is not referenced. You must add a reference to assembly &#8216;Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d&#8217;.	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\TestEnvironment\Game1.cs	29	13	TestEnvironment</p>
<p>Error	2	The type or namespace name &#8216;ResolveTexture2D&#8217; could not be found (are you missing a using directive or an assembly reference?)	C:\Documents and Settings\Sargonator\Desktop\InnovationEngine\InnovationEngine\Framework\Utilities\GraphicsUtil.cs	41	23	InnovationEngine</p>
<p>thx works perfectly</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sekai</title>
		<link>http://www.innovativegames.net/blog/blog/2008/11/02/engine-tutorial-5/comment-page-1/#comment-31967</link>
		<dc:creator>Sekai</dc:creator>
		<pubDate>Wed, 19 Oct 2011 10:00:50 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=128#comment-31967</guid>
		<description>First, I want to thank you for the wonderful tutorials.  ^^

The program run perfectly.But I&#039;ve a question:

The big box has acctually hit the small boxes,everything goes well and the physical mechanism is almost perfect.However, I meet a problem about the render order.For example, at last, when they were static, some boxes, which was suppose to be close to the camera, was at the back. therefore, some boxes, which should be futher away from the camera, appeared above the close one.They looks weird.

What can I do something to deal whit it ?

PS:My English is poor..T^T

Thanks.</description>
		<content:encoded><![CDATA[<p>First, I want to thank you for the wonderful tutorials.  ^^</p>
<p>The program run perfectly.But I&#8217;ve a question:</p>
<p>The big box has acctually hit the small boxes,everything goes well and the physical mechanism is almost perfect.However, I meet a problem about the render order.For example, at last, when they were static, some boxes, which was suppose to be close to the camera, was at the back. therefore, some boxes, which should be futher away from the camera, appeared above the close one.They looks weird.</p>
<p>What can I do something to deal whit it ?</p>
<p>PS:My English is poor..T^T</p>
<p>Thanks.</p>
]]></content:encoded>
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