I just wanted to post a list of things we will be covering in the near future in the tutorial series:

  • Input: Gamepad, Keyboard, and Mouse Tutorial #6!
  • Cameras: Arc-Ball, Position-Target (Look-At) Tutorial #3!, and Free-Look (FPS) Tutorial #7!
  • Custom shaders on models Tutorial #9!
  • Terrain: Loading from heightmap texture + Physics for terrain Tutorial #8!
  • Water: Reflective/refractive water, with normal mapped waves
  • Sky: Atmospheric scattering/cloud generation with perlin noise
  • Player physics (controlling character with input while still reacting to collisions)
  • 2D/3D Audio using XAct and XNA’s audio api
  • Xbox Live and Games For Windows Live Integration (Demo Mode, Gamer Profiles, Voice Chat, etc)
  • Editor
  • Networking
  • Lighting/Shadows
  • Advanced Shaders

There will likely be more tutorials after that, I just haven’t thought that far ahead. Also we won’t neccessarily be covering these topics in this order.

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