<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: XNA Game Engine Tutorial Series #7 &#8211; First Person Camera</title>
	<atom:link href="http://www.innovativegames.net/blog/blog/2008/12/08/engine-tutorial-7/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/blog/2008/12/08/engine-tutorial-7/</link>
	<description>Independent game development blog by Sean James</description>
	<lastBuildDate>Thu, 02 Feb 2012 11:54:33 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.3</generator>
	<item>
		<title>By: Dustin</title>
		<link>http://www.innovativegames.net/blog/blog/2008/12/08/engine-tutorial-7/comment-page-1/#comment-13724</link>
		<dc:creator>Dustin</dc:creator>
		<pubDate>Sun, 12 Dec 2010 20:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=204#comment-13724</guid>
		<description>Nothing wrong with the code, but you need to start at Tutorial #1 and work forward.  Given the date of your post I&#039;m assuming you&#039;re using XNA 4.0 which will require several code changes because of breaking changes in the framework, as well as an updated JigLibx.</description>
		<content:encoded><![CDATA[<p>Nothing wrong with the code, but you need to start at Tutorial #1 and work forward.  Given the date of your post I&#8217;m assuming you&#8217;re using XNA 4.0 which will require several code changes because of breaking changes in the framework, as well as an updated JigLibx.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dustin</title>
		<link>http://www.innovativegames.net/blog/blog/2008/12/08/engine-tutorial-7/comment-page-1/#comment-13723</link>
		<dc:creator>Dustin</dc:creator>
		<pubDate>Sun, 12 Dec 2010 20:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=204#comment-13723</guid>
		<description>//Exit
if (Engine.Services.GetService().WasKeyPressed(Keys.Escape))
    Exit();</description>
		<content:encoded><![CDATA[<p>//Exit<br />
if (Engine.Services.GetService().WasKeyPressed(Keys.Escape))<br />
    Exit();</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spider</title>
		<link>http://www.innovativegames.net/blog/blog/2008/12/08/engine-tutorial-7/comment-page-1/#comment-11728</link>
		<dc:creator>spider</dc:creator>
		<pubDate>Tue, 05 Oct 2010 03:15:50 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=204#comment-11728</guid>
		<description>lol funny ur code dont even load what a doosh bag</description>
		<content:encoded><![CDATA[<p>lol funny ur code dont even load what a doosh bag</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven</title>
		<link>http://www.innovativegames.net/blog/blog/2008/12/08/engine-tutorial-7/comment-page-1/#comment-5717</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Thu, 22 Oct 2009 22:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=204#comment-5717</guid>
		<description>Hi,

Very nice tutorials. I don&#039;t understand the math in your camera classes, can you please give me an explanation? In the Camera class for example there is a statement saying &quot;rotationMatrixCopy.Forward = newForward;&quot;

Why do you assign a vector to a matrix? This does not make sense to me for i&#039;m not very well at home in vector math...can you maybe give a site where i can find these things? I tried to google it but all i get is very basic linear algebra stuff and nothing that can explain what is going on here.

Thanks,

Steven</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Very nice tutorials. I don&#8217;t understand the math in your camera classes, can you please give me an explanation? In the Camera class for example there is a statement saying &#8220;rotationMatrixCopy.Forward = newForward;&#8221;</p>
<p>Why do you assign a vector to a matrix? This does not make sense to me for i&#8217;m not very well at home in vector math&#8230;can you maybe give a site where i can find these things? I tried to google it but all i get is very basic linear algebra stuff and nothing that can explain what is going on here.</p>
<p>Thanks,</p>
<p>Steven</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: required</title>
		<link>http://www.innovativegames.net/blog/blog/2008/12/08/engine-tutorial-7/comment-page-1/#comment-4680</link>
		<dc:creator>required</dc:creator>
		<pubDate>Mon, 13 Jul 2009 19:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=204#comment-4680</guid>
		<description>Does someone know how to attach the camera to the physic-boxes? Ive tried it but the camera just flew out into space... where no camera has been before...
I made a var to store it and setthe cams pos with to the pos of the box.</description>
		<content:encoded><![CDATA[<p>Does someone know how to attach the camera to the physic-boxes? Ive tried it but the camera just flew out into space&#8230; where no camera has been before&#8230;<br />
I made a var to store it and setthe cams pos with to the pos of the box.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

