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	<title>Comments on: XNA Game Engine Tutorial Series #11: Serialization</title>
	<atom:link href="http://www.innovativegames.net/blog/blog/2009/01/24/engine-tutorial-11/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/blog/2009/01/24/engine-tutorial-11/</link>
	<description>Independent game development blog by Sean James</description>
	<lastBuildDate>Thu, 02 Feb 2012 11:54:33 +0000</lastBuildDate>
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		<title>By: Liana Estepp</title>
		<link>http://www.innovativegames.net/blog/blog/2009/01/24/engine-tutorial-11/comment-page-1/#comment-31990</link>
		<dc:creator>Liana Estepp</dc:creator>
		<pubDate>Sun, 15 Jan 2012 07:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=297#comment-31990</guid>
		<description>Muchos Gracias for your article post.Much thanks again. Keep writing.</description>
		<content:encoded><![CDATA[<p>Muchos Gracias for your article post.Much thanks again. Keep writing.</p>
]]></content:encoded>
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		<title>By: DanielP</title>
		<link>http://www.innovativegames.net/blog/blog/2009/01/24/engine-tutorial-11/comment-page-1/#comment-31989</link>
		<dc:creator>DanielP</dc:creator>
		<pubDate>Wed, 04 Jan 2012 16:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=297#comment-31989</guid>
		<description>thanks allot! this is weary helpful, butt do you know if the dependency map and sterilizer would work with dynamically compiled assemblies. if i fore ex. if i would what to expand my engine with c#-script? a what to make it baseball fore the level disagner to code classes derived from Component class, compile them dynamically and still be able to sterialize objects of that &quot;custom&quot; class.
pleas point me in the right direction on this, if you are so kind? the problem of combining dynamic language with sterilization confuses me a bit.
thanks again!!!</description>
		<content:encoded><![CDATA[<p>thanks allot! this is weary helpful, butt do you know if the dependency map and sterilizer would work with dynamically compiled assemblies. if i fore ex. if i would what to expand my engine with c#-script? a what to make it baseball fore the level disagner to code classes derived from Component class, compile them dynamically and still be able to sterialize objects of that &#8220;custom&#8221; class.<br />
pleas point me in the right direction on this, if you are so kind? the problem of combining dynamic language with sterilization confuses me a bit.<br />
thanks again!!!</p>
]]></content:encoded>
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	<item>
		<title>By: garmin 1490t specifications</title>
		<link>http://www.innovativegames.net/blog/blog/2009/01/24/engine-tutorial-11/comment-page-1/#comment-31981</link>
		<dc:creator>garmin 1490t specifications</dc:creator>
		<pubDate>Wed, 16 Nov 2011 05:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=297#comment-31981</guid>
		<description>Pretty excellent post. I just stumbled upon your blog and wanted to say that I have extremely enjoyed reading your blog posts. Any way I&#039;ll be subscribing for your feed and I hope you article again soon.</description>
		<content:encoded><![CDATA[<p>Pretty excellent post. I just stumbled upon your blog and wanted to say that I have extremely enjoyed reading your blog posts. Any way I&#8217;ll be subscribing for your feed and I hope you article again soon.</p>
]]></content:encoded>
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	<item>
		<title>By: Lucas</title>
		<link>http://www.innovativegames.net/blog/blog/2009/01/24/engine-tutorial-11/comment-page-1/#comment-8660</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Tue, 04 May 2010 20:55:32 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=297#comment-8660</guid>
		<description>This system is not saving the GameScreens...</description>
		<content:encoded><![CDATA[<p>This system is not saving the GameScreens&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Internet Banking</title>
		<link>http://www.innovativegames.net/blog/blog/2009/01/24/engine-tutorial-11/comment-page-1/#comment-7234</link>
		<dc:creator>Internet Banking</dc:creator>
		<pubDate>Thu, 04 Feb 2010 07:43:09 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=297#comment-7234</guid>
		<description>That was  stimulating .  I  admire your  quality that you put into your post . Please do continue  with more  similar to this.</description>
		<content:encoded><![CDATA[<p>That was  stimulating .  I  admire your  quality that you put into your post . Please do continue  with more  similar to this.</p>
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