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	<title>Comments on: Picking</title>
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	<link>http://www.innovativegames.net/blog/blog/2009/03/17/picking/</link>
	<description>Independent game development blog by Sean James</description>
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		<title>By: Iura</title>
		<link>http://www.innovativegames.net/blog/blog/2009/03/17/picking/comment-page-1/#comment-2765</link>
		<dc:creator>Iura</dc:creator>
		<pubDate>Sat, 21 Mar 2009 12:56:49 +0000</pubDate>
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		<description>Ну а что еще писать шоб не потерли? :)</description>
		<content:encoded><![CDATA[<p>Ну а что еще писать шоб не потерли? <img src='http://www.innovativegames.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: jeremie</title>
		<link>http://www.innovativegames.net/blog/blog/2009/03/17/picking/comment-page-1/#comment-2648</link>
		<dc:creator>jeremie</dc:creator>
		<pubDate>Wed, 18 Mar 2009 11:20:47 +0000</pubDate>
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		<description>oh my bad ! I just didn&#039;t understand it.</description>
		<content:encoded><![CDATA[<p>oh my bad ! I just didn&#8217;t understand it.</p>
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		<title>By: Sean</title>
		<link>http://www.innovativegames.net/blog/blog/2009/03/17/picking/comment-page-1/#comment-2641</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Wed, 18 Mar 2009 01:32:51 +0000</pubDate>
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		<description>This post is independent from the game engine tutorial. I just added some code to show how to do this in the engine for an example.</description>
		<content:encoded><![CDATA[<p>This post is independent from the game engine tutorial. I just added some code to show how to do this in the engine for an example.</p>
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		<title>By: jeremie</title>
		<link>http://www.innovativegames.net/blog/blog/2009/03/17/picking/comment-page-1/#comment-2640</link>
		<dc:creator>jeremie</dc:creator>
		<pubDate>Wed, 18 Mar 2009 01:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=339#comment-2640</guid>
		<description>I&#039;m wondering why do you want to optimise thing when you have a decent collision detection engine aka Jiglib. The collision detection and the physic engine have been separeted in this perpective to use it in different way. But your article in ziggyware is quite interesting. My main concern is about the ray picking why jiglibX. It&#039;s not working properly. I still debugging and I don&#039;t know what cause this problem. But It&#039;s worth trying it for the purpose of this tutorial and it will save you a lot of time.</description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering why do you want to optimise thing when you have a decent collision detection engine aka Jiglib. The collision detection and the physic engine have been separeted in this perpective to use it in different way. But your article in ziggyware is quite interesting. My main concern is about the ray picking why jiglibX. It&#8217;s not working properly. I still debugging and I don&#8217;t know what cause this problem. But It&#8217;s worth trying it for the purpose of this tutorial and it will save you a lot of time.</p>
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