This sample was written by a member of the site, Jan Vytlačil. You can write your own tutorials as well, learn how under the “Tutorials” tab. Description: This post contains source code of two new components. First component provide function of dynamic sky with adjustable daytime and dynamic procedurally generated clouds. Second component adds very [...]
In this episode of the Game Engine Tutorial (we’ll return to the editor next week) we are going to build a better terrain, but the emphasis is more on implementing some simple HLSL effects. We will cover: – Better terrain construction – Texture mapping – Multiple texture mapping – Directional lighting – Fog Better Terrain [...]
In this chapter, we are going to focus on the Tool Box part of the editor. This toolbox will be a tree of categories and the components available in them, which will be constructed by scanning for components in the assemblies linked to by the game’s .csproj that we are working with. To start, add [...]