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	<title>Comments on: Dynamic Sky &amp; Rain Effect by Jan Vytlačil</title>
	<atom:link href="http://www.innovativegames.net/blog/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/</link>
	<description>Independent game development blog by Sean James</description>
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		<title>By: Jorgens</title>
		<link>http://www.innovativegames.net/blog/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/comment-page-1/#comment-4704</link>
		<dc:creator>Jorgens</dc:creator>
		<pubDate>Thu, 16 Jul 2009 11:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/#comment-4704</guid>
		<description>This theme is very relevant and interesting to many people.</description>
		<content:encoded><![CDATA[<p>This theme is very relevant and interesting to many people.</p>
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	<item>
		<title>By: MAN9A</title>
		<link>http://www.innovativegames.net/blog/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/comment-page-1/#comment-4610</link>
		<dc:creator>MAN9A</dc:creator>
		<pubDate>Mon, 06 Jul 2009 19:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/#comment-4610</guid>
		<description>I had to reverse the lightdir vector before assigning to the Terrain2 object to cast shadows correctly. I don&#039;t know why, but it works...</description>
		<content:encoded><![CDATA[<p>I had to reverse the lightdir vector before assigning to the Terrain2 object to cast shadows correctly. I don&#8217;t know why, but it works&#8230;</p>
]]></content:encoded>
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		<title>By: MAN9A</title>
		<link>http://www.innovativegames.net/blog/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/comment-page-1/#comment-4593</link>
		<dc:creator>MAN9A</dc:creator>
		<pubDate>Sat, 04 Jul 2009 10:41:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/#comment-4593</guid>
		<description>Ok, I solved it. I forgot to call SetTexturetoEffect when assigning texture to materials.
but its a forced inconsistent method because if I load a no-named effect or material, it could crash when looking for it by name...</description>
		<content:encoded><![CDATA[<p>Ok, I solved it. I forgot to call SetTexturetoEffect when assigning texture to materials.<br />
but its a forced inconsistent method because if I load a no-named effect or material, it could crash when looking for it by name&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: MAN9A</title>
		<link>http://www.innovativegames.net/blog/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/comment-page-1/#comment-4586</link>
		<dc:creator>MAN9A</dc:creator>
		<pubDate>Fri, 03 Jul 2009 13:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/#comment-4586</guid>
		<description>I tried to solve the Material.Cs problem creating 2 SetEffect(), SetTexture() in the Material class. And giving all Effects and Textures an exclusive string Name, it runs, but cant see cloulds neither sun. Only stars can be seen in the night hours...

someone tried to adapt this tutorial to the newest engine version??</description>
		<content:encoded><![CDATA[<p>I tried to solve the Material.Cs problem creating 2 SetEffect(), SetTexture() in the Material class. And giving all Effects and Textures an exclusive string Name, it runs, but cant see cloulds neither sun. Only stars can be seen in the night hours&#8230;</p>
<p>someone tried to adapt this tutorial to the newest engine version??</p>
]]></content:encoded>
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	<item>
		<title>By: net gamers</title>
		<link>http://www.innovativegames.net/blog/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/comment-page-1/#comment-4484</link>
		<dc:creator>net gamers</dc:creator>
		<pubDate>Sun, 21 Jun 2009 21:53:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/2009/05/29/dynamic-sky-rain-effect-by-jan-vytlacil/#comment-4484</guid>
		<description>Awesome games site, good work</description>
		<content:encoded><![CDATA[<p>Awesome games site, good work</p>
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