Updated JigLibX Builds

I have uploaded Xbox 360 and x86 (PC) builds (dlls) of the new version 0.3.1 JigLibX, the physics engine used by the Innovation Engine.

They can be downloaded then referenced by your projects, depending on the target platform (Xbox or PC).

http://www.innovativegames.net/upload/JigLibX

5 Responses to “Updated JigLibX Builds” »

  1. Comment by Chris Harshman — June 26, 2009 @ 7:02 pm

    Hey,

    Just tryed to put this in now, as the source code but there are quite a few changes that have been made.

    I have fixed most of them, but you post what you did? because yours is a dll.

  2. Comment by Gautam Muralidhar — June 29, 2009 @ 1:08 am

    Hey,
    Also this version does not work with the Xbox 360 with XNA 3.1 installed. I included the source directly and had to make modifications to add HeightMapInfo and make a few other changes.
    Just want to verify the changes I made.
    Cheers
    Gautam

  3. Comment by CWC — July 1, 2009 @ 3:22 am

    Hi,
    I just replaced the origional dll with the new one and I’ve got 6 errors for the AddPrimitive method. Could you please make a post showing what we need to change to get it to work with the new dll.

    Thanks
    Colin

  4. Comment by Zlik — July 30, 2009 @ 8:25 am

    Hi,
    I have replaced the original dll u submitted with the physics tutorial with this one, but now some errors pop-up.
    Like said before, i get erros with AddPrimitive and the HeightMapInfo object isn’t there anyomre in the new one.
    Can u please explain how to fix this?
    ‘Till then i just use the old one, just sow i can keep following the tutorials =]

    Thanks in advance!
    Zlik

  5. Comment by Krizshna — September 1, 2009 @ 9:54 am

    link is dead :’(

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