I have uploaded Xbox 360 and x86 (PC) builds (dlls) of the new version 0.3.1 JigLibX, the physics engine used by the Innovation Engine.
They can be downloaded then referenced by your projects, depending on the target platform (Xbox or PC).
http://www.innovativegames.net/upload/JigLibX
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Hey,
Just tryed to put this in now, as the source code but there are quite a few changes that have been made.
I have fixed most of them, but you post what you did? because yours is a dll.
Hey,
Also this version does not work with the Xbox 360 with XNA 3.1 installed. I included the source directly and had to make modifications to add HeightMapInfo and make a few other changes.
Just want to verify the changes I made.
Cheers
Gautam
Hi,
I just replaced the origional dll with the new one and I’ve got 6 errors for the AddPrimitive method. Could you please make a post showing what we need to change to get it to work with the new dll.
Thanks
Colin
Hi,
I have replaced the original dll u submitted with the physics tutorial with this one, but now some errors pop-up.
Like said before, i get erros with AddPrimitive and the HeightMapInfo object isn’t there anyomre in the new one.
Can u please explain how to fix this?
‘Till then i just use the old one, just sow i can keep following the tutorials =]
Thanks in advance!
Zlik
link is dead :’(