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	<title>Comments on: Game Engine Tutorial Part III, Chapter 4 &#8211; Engine [Updated 11/5/2009 11:12PM PST]</title>
	<atom:link href="http://www.innovativegames.net/blog/blog/2009/10/21/game-engine-tutorial-part-iii-chapter-4-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/blog/2009/10/21/game-engine-tutorial-part-iii-chapter-4-engine/</link>
	<description>Independent game development blog by Sean James</description>
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		<title>By: Roger</title>
		<link>http://www.innovativegames.net/blog/blog/2009/10/21/game-engine-tutorial-part-iii-chapter-4-engine/comment-page-1/#comment-24508</link>
		<dc:creator>Roger</dc:creator>
		<pubDate>Sun, 05 Jun 2011 15:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=527#comment-24508</guid>
		<description>Yes. Im pretty sure it should be a lowercase engine. Ill check his source file just to be certain.</description>
		<content:encoded><![CDATA[<p>Yes. Im pretty sure it should be a lowercase engine. Ill check his source file just to be certain.</p>
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		<title>By: Jesse</title>
		<link>http://www.innovativegames.net/blog/blog/2009/10/21/game-engine-tutorial-part-iii-chapter-4-engine/comment-page-1/#comment-13294</link>
		<dc:creator>Jesse</dc:creator>
		<pubDate>Sat, 27 Nov 2010 17:09:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=527#comment-13294</guid>
		<description>Wow! Your tutorials are exactly what I&#039;ve been looking for! Thank you so much for sharing your knowledge with us. :)</description>
		<content:encoded><![CDATA[<p>Wow! Your tutorials are exactly what I&#8217;ve been looking for! Thank you so much for sharing your knowledge with us. <img src='http://www.innovativegames.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Fan of Sean</title>
		<link>http://www.innovativegames.net/blog/blog/2009/10/21/game-engine-tutorial-part-iii-chapter-4-engine/comment-page-1/#comment-12305</link>
		<dc:creator>Fan of Sean</dc:creator>
		<pubDate>Thu, 28 Oct 2010 15:16:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=527#comment-12305</guid>
		<description>By replacing IServiceContainer with GameServiceContainer, everything compiles for the XBox.</description>
		<content:encoded><![CDATA[<p>By replacing IServiceContainer with GameServiceContainer, everything compiles for the XBox.</p>
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		<title>By: Sean</title>
		<link>http://www.innovativegames.net/blog/blog/2009/10/21/game-engine-tutorial-part-iii-chapter-4-engine/comment-page-1/#comment-8786</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Fri, 14 May 2010 03:07:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=527#comment-8786</guid>
		<description>It&#039;s available through the Component&#039;s Parent.Engine.GameTime</description>
		<content:encoded><![CDATA[<p>It&#8217;s available through the Component&#8217;s Parent.Engine.GameTime</p>
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	<item>
		<title>By: Mark</title>
		<link>http://www.innovativegames.net/blog/blog/2009/10/21/game-engine-tutorial-part-iii-chapter-4-engine/comment-page-1/#comment-8779</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 13 May 2010 20:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=527#comment-8779</guid>
		<description>Why in your component update are you not passing the game time to each component when you update. It seems strange to me that time isn&#039;t being given to these objects. Some of which will inevitably need it.

I understand that certain objects wont need time to update but surely that means that they don&#039;t need to be updated at all as all their properties will have been manipulated by objects that do.

I just want to know your thinking behind this solution.</description>
		<content:encoded><![CDATA[<p>Why in your component update are you not passing the game time to each component when you update. It seems strange to me that time isn&#8217;t being given to these objects. Some of which will inevitably need it.</p>
<p>I understand that certain objects wont need time to update but surely that means that they don&#8217;t need to be updated at all as all their properties will have been manipulated by objects that do.</p>
<p>I just want to know your thinking behind this solution.</p>
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