New Stuff!
Once again it’s been a long time, because once again I’ve been really busy! No, I haven’t given up on the blog, so don’t worry – I really want to see this engine finished so we can all play with it. I’ve posted a number of new things, including:
- Content Manager tutorial: This one basically brings back the Content Manager from the old engine series, because it’s incredibly useful and flexible and needs love too.
- Loading Content: In this chapter we add some functions to the Component and GameScreen classes that actually allow them to load content.
- An important correction to the “Engine” class constructor.
- The long awaited Space Innovaders sample game! It uses the Engine we’ve built up so far to recreate the classic “Space Invaders” game. It’s filled with comments and example-y-ness just for you!
In other news, Innovative Games turned one year old on October 7th! Hard to believe it’s been a year already.
I’ve also moved all the uploaded code we’ve had so far to CodePlex, so it will hopefully be easier to manage, access, and (for me) monitor. The Innovative Games CodePlex page is available at http://www.codeplex.com/ig.
So, hopefully the next set of stuff will be out much sooner than the gaps we’ve had so far. But bear with me, I’ve got stuff to do too you know.

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