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	<title>Comments on: Sample Game: Space Innovaders!</title>
	<atom:link href="http://www.innovativegames.net/blog/blog/2009/12/29/sample-game-space-innovaders/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/blog/2009/12/29/sample-game-space-innovaders/</link>
	<description>Independent game development blog by Sean James</description>
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		<title>By: Sean</title>
		<link>http://www.innovativegames.net/blog/blog/2009/12/29/sample-game-space-innovaders/comment-page-1/#comment-7759</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Wed, 17 Mar 2010 06:25:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=570#comment-7759</guid>
		<description>The GameScreens &quot;stack&quot; on top of one another. All are visible unless a GameScreen draws over the one under it. All of them are active all the time, they are just layered. So the game would draw on one screen, and the HUD would draw &quot;on top&quot; of it in another screen.

In the case of the space innovaders example, there is only one game screen, but more complex games would need more.</description>
		<content:encoded><![CDATA[<p>The GameScreens &#8220;stack&#8221; on top of one another. All are visible unless a GameScreen draws over the one under it. All of them are active all the time, they are just layered. So the game would draw on one screen, and the HUD would draw &#8220;on top&#8221; of it in another screen.</p>
<p>In the case of the space innovaders example, there is only one game screen, but more complex games would need more.</p>
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		<title>By: william</title>
		<link>http://www.innovativegames.net/blog/blog/2009/12/29/sample-game-space-innovaders/comment-page-1/#comment-7749</link>
		<dc:creator>william</dc:creator>
		<pubDate>Tue, 16 Mar 2010 16:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=570#comment-7749</guid>
		<description>Well I&#039;ve been looking over the engine and would say its being used as a companent because if it was a gamescreen then it would block what is under it, wouldnt it?

If i understand correctly (maby not :) ) whatever gamescreen is on top is what is run (and its associated components). Therefore if the hud was a gamescreen then it would be the only thing that was shown on the screen. 

Well i guess unless you continously pushed and popped the screens on and off the engine?

Hm. Well this is all new to me, anyone else got any other thoughts?</description>
		<content:encoded><![CDATA[<p>Well I&#8217;ve been looking over the engine and would say its being used as a companent because if it was a gamescreen then it would block what is under it, wouldnt it?</p>
<p>If i understand correctly (maby not <img src='http://www.innovativegames.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  ) whatever gamescreen is on top is what is run (and its associated components). Therefore if the hud was a gamescreen then it would be the only thing that was shown on the screen. </p>
<p>Well i guess unless you continously pushed and popped the screens on and off the engine?</p>
<p>Hm. Well this is all new to me, anyone else got any other thoughts?</p>
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		<title>By: Daniel</title>
		<link>http://www.innovativegames.net/blog/blog/2009/12/29/sample-game-space-innovaders/comment-page-1/#comment-7104</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Sun, 24 Jan 2010 22:19:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=570#comment-7104</guid>
		<description>I would like to know too</description>
		<content:encoded><![CDATA[<p>I would like to know too</p>
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	<item>
		<title>By: Eibach06</title>
		<link>http://www.innovativegames.net/blog/blog/2009/12/29/sample-game-space-innovaders/comment-page-1/#comment-6771</link>
		<dc:creator>Eibach06</dc:creator>
		<pubDate>Thu, 07 Jan 2010 01:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=570#comment-6771</guid>
		<description>Hey i was just wondering why the hud is a component instead of a game screen?</description>
		<content:encoded><![CDATA[<p>Hey i was just wondering why the hud is a component instead of a game screen?</p>
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	<item>
		<title>By: Innovation Engine Roadmap 2009-2010 &#124; Innovative Games</title>
		<link>http://www.innovativegames.net/blog/blog/2009/12/29/sample-game-space-innovaders/comment-page-1/#comment-6754</link>
		<dc:creator>Innovation Engine Roadmap 2009-2010 &#124; Innovative Games</dc:creator>
		<pubDate>Wed, 06 Jan 2010 04:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=570#comment-6754</guid>
		<description>[...] Sample Game: Space Innovaders! [...]</description>
		<content:encoded><![CDATA[<p>[...] Sample Game: Space Innovaders! [...]</p>
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