Game Engine Tutorial Part IV – Building the Components

Now that we have built the core of the Engine, we can finally start building some real components by creating classes that inherit from the “Component” class.

Start by adding a new folder to the engine’s project called “Components”. The following sections will create new classes that we can add to that folder.

One Response to “Game Engine Tutorial Part IV – Building the Components” »

  1. Pingback by Innovation Engine Roadmap 2009-2010 | Innovative Games — January 5, 2010 @ 9:05 pm

    [...] Game Engine Tutorial Part IV – Building the Components [...]

RSS feed for comments on this post. TrackBack URI

Leave a comment