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	<title>Comments on: Game Engine Tutorial Part IV, Section 1 &#8211; 2D Components</title>
	<atom:link href="http://www.innovativegames.net/blog/blog/2010/01/02/game-engine-tutorial-part-iv-section-1-2d-components/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/blog/2010/01/02/game-engine-tutorial-part-iv-section-1-2d-components/</link>
	<description>Independent game development blog by Sean James</description>
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		<title>By: Shaker25</title>
		<link>http://www.innovativegames.net/blog/blog/2010/01/02/game-engine-tutorial-part-iv-section-1-2d-components/comment-page-1/#comment-16949</link>
		<dc:creator>Shaker25</dc:creator>
		<pubDate>Sat, 05 Mar 2011 19:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=587#comment-16949</guid>
		<description>Is this place still active? And there&#039;s no tutorial for me either.</description>
		<content:encoded><![CDATA[<p>Is this place still active? And there&#8217;s no tutorial for me either.</p>
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		<title>By: Mike</title>
		<link>http://www.innovativegames.net/blog/blog/2010/01/02/game-engine-tutorial-part-iv-section-1-2d-components/comment-page-1/#comment-7910</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 26 Mar 2010 03:19:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=587#comment-7910</guid>
		<description>Bixel:  there is no tutorial on this page for me either.

ive enjoyed the previous reads, hope to see more.</description>
		<content:encoded><![CDATA[<p>Bixel:  there is no tutorial on this page for me either.</p>
<p>ive enjoyed the previous reads, hope to see more.</p>
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		<title>By: Alex</title>
		<link>http://www.innovativegames.net/blog/blog/2010/01/02/game-engine-tutorial-part-iv-section-1-2d-components/comment-page-1/#comment-7439</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 20 Feb 2010 20:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=587#comment-7439</guid>
		<description>can i ask..SNoCHE, by deffered rendering, do you mean you want to draw all the sprites in one spriteBatch.Begin()..End() call?? just wondering if its something i need to implement in my engine before i go too far... tks</description>
		<content:encoded><![CDATA[<p>can i ask..SNoCHE, by deffered rendering, do you mean you want to draw all the sprites in one spriteBatch.Begin()..End() call?? just wondering if its something i need to implement in my engine before i go too far&#8230; tks</p>
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		<title>By: Bixel</title>
		<link>http://www.innovativegames.net/blog/blog/2010/01/02/game-engine-tutorial-part-iv-section-1-2d-components/comment-page-1/#comment-7270</link>
		<dc:creator>Bixel</dc:creator>
		<pubDate>Sun, 07 Feb 2010 21:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=587#comment-7270</guid>
		<description>Is it me or is there no tutorial here, all i see is comments and an introduction to the tutorial.</description>
		<content:encoded><![CDATA[<p>Is it me or is there no tutorial here, all i see is comments and an introduction to the tutorial.</p>
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		<title>By: SNoChE</title>
		<link>http://www.innovativegames.net/blog/blog/2010/01/02/game-engine-tutorial-part-iv-section-1-2d-components/comment-page-1/#comment-6844</link>
		<dc:creator>SNoChE</dc:creator>
		<pubDate>Mon, 11 Jan 2010 15:30:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=587#comment-6844</guid>
		<description>Looks like you are not going to implement &quot;deferred rendering&quot;, but it will be very nice at least to store the drawing components in a way we could easily implement it ourself instead to draw the components on the fly. 

With the last engine I made my own deferred rendering and I needed to change a lot of code for the component and game-screens. 

I Hope this engine go forward and I hope to see more tutorials soon because looks a promising engine but it needs more frequently updates, I will like to see this engine working and with lots of applications. I hope you don´t give up like the other 100 engine tutorials that starts very well and never ends... 

Good job dude, but lets back to work now, we are waiting for you updates ;)</description>
		<content:encoded><![CDATA[<p>Looks like you are not going to implement &#8220;deferred rendering&#8221;, but it will be very nice at least to store the drawing components in a way we could easily implement it ourself instead to draw the components on the fly. </p>
<p>With the last engine I made my own deferred rendering and I needed to change a lot of code for the component and game-screens. </p>
<p>I Hope this engine go forward and I hope to see more tutorials soon because looks a promising engine but it needs more frequently updates, I will like to see this engine working and with lots of applications. I hope you don´t give up like the other 100 engine tutorials that starts very well and never ends&#8230; </p>
<p>Good job dude, but lets back to work now, we are waiting for you updates <img src='http://www.innovativegames.net/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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