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	<title>Comments on: Game Engine Tutorial Part IV, Section 2 &#8211; Sprite</title>
	<atom:link href="http://www.innovativegames.net/blog/blog/2010/02/09/game-engine-tutorial-part-iv-section-2-sprite/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.innovativegames.net/blog/blog/2010/02/09/game-engine-tutorial-part-iv-section-2-sprite/</link>
	<description>Independent game development blog by Sean James</description>
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		<title>By: Thick_propheT</title>
		<link>http://www.innovativegames.net/blog/blog/2010/02/09/game-engine-tutorial-part-iv-section-2-sprite/comment-page-1/#comment-25199</link>
		<dc:creator>Thick_propheT</dc:creator>
		<pubDate>Tue, 14 Jun 2011 07:32:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=601#comment-25199</guid>
		<description>Nvm... I guess it would help if I had remembered to finish coding this thing XD.  Also, for XNA 4.0, make sure to use this:
                                                 \/\/\/\/\/\/\/\/
Sprite sprite = new Sprite(0, 0, @&quot;Content\Puppy&quot;);

The &quot;Content/Puppy&quot; was the cause of the problem, but if you&#039;re going to start coding, remember to finish.</description>
		<content:encoded><![CDATA[<p>Nvm&#8230; I guess it would help if I had remembered to finish coding this thing XD.  Also, for XNA 4.0, make sure to use this:<br />
                                                 \/\/\/\/\/\/\/\/<br />
Sprite sprite = new Sprite(0, 0, @&#8221;Content\Puppy&#8221;);</p>
<p>The &#8220;Content/Puppy&#8221; was the cause of the problem, but if you&#8217;re going to start coding, remember to finish.</p>
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		<title>By: Thick_propheT</title>
		<link>http://www.innovativegames.net/blog/blog/2010/02/09/game-engine-tutorial-part-iv-section-2-sprite/comment-page-1/#comment-25192</link>
		<dc:creator>Thick_propheT</dc:creator>
		<pubDate>Tue, 14 Jun 2011 06:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=601#comment-25192</guid>
		<description>Forgot to mention that I&#039;m writing this in VS2010 for Windows Phone 7.  That has made a difference with some of the code here too.</description>
		<content:encoded><![CDATA[<p>Forgot to mention that I&#8217;m writing this in VS2010 for Windows Phone 7.  That has made a difference with some of the code here too.</p>
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	<item>
		<title>By: Thick_propheT</title>
		<link>http://www.innovativegames.net/blog/blog/2010/02/09/game-engine-tutorial-part-iv-section-2-sprite/comment-page-1/#comment-25191</link>
		<dc:creator>Thick_propheT</dc:creator>
		<pubDate>Tue, 14 Jun 2011 06:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=601#comment-25191</guid>
		<description>I keep getting an exception at this line:

T read = base.ReadAsset(assetName, RecordDisposableAsset);

in the load method of IEContentManager saying that the puppy file wasn&#039;t found.  There couldn&#039;t be a worse place for an exception, because I understand the methods of the IEContentManager least of any methods in the whole project lol.  I&#039;m using XNA 4.0, which has caused a few problems as far as compatibility with 3.1 code, but I&#039;m not sure if it has anything to do with this.  Any suggestions?</description>
		<content:encoded><![CDATA[<p>I keep getting an exception at this line:</p>
<p>T read = base.ReadAsset(assetName, RecordDisposableAsset);</p>
<p>in the load method of IEContentManager saying that the puppy file wasn&#8217;t found.  There couldn&#8217;t be a worse place for an exception, because I understand the methods of the IEContentManager least of any methods in the whole project lol.  I&#8217;m using XNA 4.0, which has caused a few problems as far as compatibility with 3.1 code, but I&#8217;m not sure if it has anything to do with this.  Any suggestions?</p>
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	<item>
		<title>By: Kane</title>
		<link>http://www.innovativegames.net/blog/blog/2010/02/09/game-engine-tutorial-part-iv-section-2-sprite/comment-page-1/#comment-14033</link>
		<dc:creator>Kane</dc:creator>
		<pubDate>Fri, 24 Dec 2010 15:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=601#comment-14033</guid>
		<description>Thank your for the great Tutorial, i have optimized my Engine with it. I hope there will come more....


Maybe it is great to have good Code, but I have benchmarked the Sprite-Class with Spritebatch.start /.end and without it(not in the Sprite-Class). If you have more than 1000+ Sprites on Screen, there is a difference up to 2000%! On fast Computers you dont notice it, but on Zune or Phone 7 it is a perfomance killer.

With 10.000 Sprites:
with Spritebacht.start / .end in Sprites        1600 ms
without it                                                         80 ms</description>
		<content:encoded><![CDATA[<p>Thank your for the great Tutorial, i have optimized my Engine with it. I hope there will come more&#8230;.</p>
<p>Maybe it is great to have good Code, but I have benchmarked the Sprite-Class with Spritebatch.start /.end and without it(not in the Sprite-Class). If you have more than 1000+ Sprites on Screen, there is a difference up to 2000%! On fast Computers you dont notice it, but on Zune or Phone 7 it is a perfomance killer.</p>
<p>With 10.000 Sprites:<br />
with Spritebacht.start / .end in Sprites        1600 ms<br />
without it                                                         80 ms</p>
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		<title>By: william</title>
		<link>http://www.innovativegames.net/blog/blog/2010/02/09/game-engine-tutorial-part-iv-section-2-sprite/comment-page-1/#comment-7714</link>
		<dc:creator>william</dc:creator>
		<pubDate>Sun, 14 Mar 2010 21:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/?p=601#comment-7714</guid>
		<description>Hey, just wanted to say thanks for the tutorials. I really like the structured way of doing things.</description>
		<content:encoded><![CDATA[<p>Hey, just wanted to say thanks for the tutorials. I really like the structured way of doing things.</p>
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