Game Engine Tutorial Part IV, Section 3 – Sprite Effects
Right now our Sprite class can only place an image at a specified location on screen. The SpriteBatch class, however, provides much more flexibility than that, so let’s take advantage of it with our Sprite class. The effects we are interested in are as follows: – Origin/Rotation: These two properties allow us to specify an [...]
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- April 3rd, 2010 by Sean
