XNA 4.0 Blend States

Opaque (Default):

Additive:

Alpha:

Non Premultiplied:

One Response to “XNA 4.0 Blend States” »

  1. Comment by tony — September 23, 2011 @ 1:42 am

    how to get the positon of a skinned model? my skinned model is moving in a scene automatically. can you help me?
    tks advance.

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