Once again it’s been a long time, because once again I’ve been really busy! No, I haven’t given up on the blog, so don’t worry – I really want to see this engine finished so we can all play with it. I’ve posted a number of new things, including: Content Manager tutorial: This one basically [...]
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December 29th, 2009 by Sean
The Engine Constructor used in the XNA Game Engine Tutorial Series 2.0 so far is incorrect. It should actually be as follows: public Engine(GraphicsDeviceManager Graphics) { services = new ServiceContainer(); services.AddService(typeof(IGraphicsDeviceService), Graphics); services.AddService(typeof(IGraphicsDeviceManager), Graphics); this.graphicsDevice = Graphics.GraphicsDevice; content = new IEContentManager(Services); spriteBatch = new SpriteBatch(GraphicsDevice); this.graphicsDevice = GraphicsDevice; } In the future, the tutorials and [...]
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December 29th, 2009 by Sean
Microsoft made some announcements at GDC (the Game Developer’s Conference) this week, one of which contained some information about an update to XNA coming this spring. To quote from the Gamasutra article: In further XNA Game Studio-related news, the company announced XNA Game Studio 3.1, which will bring in new features to enable easier content [...]