I know I haven’t updated anything for a long time, but there’s a good reason for it: I’m writing a book. It’s on 3D graphics with XNA, and it’ll likely be out sometime in October. As this site should be a good complement to the book, I’ll be continuing to update, clean up, and improve [...]
I’m moving my Innovation Engine project to XNA 3.1 (the new version of XNA that came out a while ago). You won’t see any changes until the next hunk of code is uploaded (in the next chapter of the tutorial, for example), as I won’t be updating previous uploads. However, if you have not installed [...]
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January 5th, 2010 by Sean
Once again it’s been a long time, because once again I’ve been really busy! No, I haven’t given up on the blog, so don’t worry – I really want to see this engine finished so we can all play with it. I’ve posted a number of new things, including: Content Manager tutorial: This one basically [...]
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December 29th, 2009 by Sean
The XNA Game Engine tutorial series is designed to walk new or experienced programmers through building a game engine from scratch with XNA. This is actually version 2.0 of these tutorials. If you are looking for the old series, it is available here. The following is the tutorial road map through the end of the [...]
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October 18th, 2009 by Sean
I have uploaded Xbox 360 and x86 (PC) builds (dlls) of the new version 0.3.1 JigLibX, the physics engine used by the Innovation Engine. They can be downloaded then referenced by your projects, depending on the target platform (Xbox or PC). http://www.innovativegames.net/upload/JigLibX
For several months, I have posted a number of tutorials here, and they have all been written by myself. This is great, but I think there are many of you out there who could contribute your own findings and tips as well. So, I’ve decided to open up this website for others to post tutorials [...]