I haven’t updated the site for a loooong time, I know. The book (3D Graphics with XNA Game Studio 4.0) took a long time to write which, combined with school, made life very hectic. But, it’s summer time now so I will hopefully have more time. I am working over the summer though, and traveling [...]
I forgot to post here that I finished all of the writing on the book a few weeks ago. The publisher also finished all of their work last Monday (6th), so at this point the book is in production and will be delivered to those of you who pre-ordered it very soon, as far as [...]
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December 12th, 2010 by Sean
If you have been following along you will know that I haven’t posted regular content here in quite some time because I’ve been busy writing a book on 3D graphics with XNA. If you haven’t been following along–well now you know I am excited to announce that the book is now available online for preorder! [...]
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October 26th, 2010 by Sean
For those of you who are familiar with Stack Overflow (.com) and it’s sister site StackExchange, there is a game development site currently in private beta. It’ll be open for public beta in 2 days and we need as many people as possible to join and partake in the community. Consider checking it out: http://area51.stackexchange.com/proposals/2825/game-development [...]
The Effect API has been modified in XNA 4.0. Effect parameters work as usual, however the following: effect.Begin(); foreach(EffectPass pass in effect.CurrentTechnique.Passes) { pass.Begin(); // Draw pass.End(); } effect.End(); Is now foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); // Draw } Or, if you are using a single pass technique effect.CurrentTechnique.Passes[0].Apply(); // Draw
Opaque (Default): Additive: Alpha: Non Premultiplied: