Site Attacked

The site was attacked as some of you noticed. I managed to eradicate the code that was injected into just about every file on the server and removed the hundreds of files uploaded onto the server by said attack. Unfortunately my theme was destroyed in the process. I’m currently working to repair it from backups [...]

XNA 4.0 Breaking Changes – RenderTargets

One of the things that has changed with XNA Version 4.0 is RenderTargets. The constructor parameters have changed, as has their interaction with the DepthStencilBuffer class. While previously we had to specify a DepthStencilBuffer instance of the same width, height, and multisampling settings as a render target we were trying to set to the graphics [...]

CubeMapper

While in the process of writing the book, I’ve created a tool that will automatically create a .dds cube map from six input files (each face of the cube). It’s available at http://ig.codeplex.com/releases/view/46536 Enjoy!

Sample Game: Space Innovaders!

A small sample game, which is basically Space Invaders, designed to demonstrate the use of Components and GameScreens, and how to build a simple game using them and the rest of the Innovation Engine. It is available for download from the CodePlex site here: http://ig.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=37956

Where Have I Been, Part 1

I haven’t posted an update in a while. I’m sure you’re all wondering why. Well, I’ve been at Stanford and I’ll be there for another month or so. I wanted to show some awesome pictures we took today, when we decided to go on a little excursion throughout Silicon Valley trying to find all the [...]

Where Have I Been, Part 2

On a related note, I also went to Google a few weeks ago. (I would have included this with the other post but Flickr doesn’t let you have a slide show of more than one set). more about "Where Have I Been, Part 2", posted with vodpod

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