Moving to XNA 3.1

I’m moving my Innovation Engine project to XNA 3.1 (the new version of XNA that came out a while ago). You won’t see any changes until the next hunk of code is uploaded (in the next chapter of the tutorial, for example), as I won’t be updating previous uploads. However, if you have not installed [...]

XNA 3.1 Announced

Microsoft made some announcements at GDC (the Game Developer’s Conference) this week, one of which contained some information about an update to XNA coming this spring. To quote from the Gamasutra article: In further XNA Game Studio-related news, the company announced XNA Game Studio 3.1, which will bring in new features to enable easier content [...]

XNA 3.0 Released

Microsoft released the final version of XNA Game Studio 3.0 today! Also, the creators club website is back online! http://creators.xna.com http://creators.xna.com/en-us/xnags_islive

XNA 3.0 Release Date Announced!

Microsoft announced today that XNA Game Studio 3.0 will be releasing on October 30th, 2008! The new tools and features will be available that day in several countries, with more on the way. The Community Games channel will be available in the new Xbox Dashboard (NXE) on November 19th. Read: XNA Game Studio Goes Live [...]

Community Games Best Practices

Fitting nicely with my post on game engine best practices, Microsoft has written a document about best practices for the game itself. It’s a helpful read and gives lots of good tips on designing your game. http://creators.xna.com/en-us/education/bestpractices


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