XNA 4.0 Breaking Changes – RenderTargets

One of the things that has changed with XNA Version 4.0 is RenderTargets. The constructor parameters have changed, as has their interaction with the DepthStencilBuffer class. While previously we had to specify a DepthStencilBuffer instance of the same width, height, and multisampling settings as a render target we were trying to set to the graphics [...]


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