XNA Game Engine Tutorial Series #7 – First Person Camera

Note: Finish Chapter 6.5 before starting this chapter if you started the tutorial series before 12/10/2008 This one is quick because I’ve been very busy leading up to christmas, so here goes. This tutorial is on building a first person camera, the type used in most games these days. It can be moved and rotated. [...]

XNA Game Engine Tutorial Series #3 – Utilities, Components, Camera, Actor

This tutorial is going to cover the addition of some utilities to Engine and demonstrate the creation of a basic component. Then we are going to cover the creation of a camera and actor. We are going to add two utilities to the Engine class. The first is a math helper that mainly generates matrices [...]


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