XNA Game Engine Tutorial #12 – Introduction to HLSL and Improved Terrain

In this episode of the Game Engine Tutorial (we’ll return to the editor next week) we are going to build a better terrain, but the emphasis is more on implementing some simple HLSL effects. We will cover: – Better terrain construction – Texture mapping – Multiple texture mapping – Directional lighting – Fog Better Terrain [...]

XNA Game Engine Tutorial Series #8: Basic Terrain

In this tutorial we will be creating basic terrain from a heightmap. This is starting code for a more advanced terrain we’ll make in a later tutorial. This one has no efficiency algorithms or fancy drawing techniques like multitexturing and atmospheric scattering. The idea here is that you have a grayscale picture, and you generate [...]


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