XNA Game Engine Tutorial #12 – Introduction to HLSL and Improved Terrain
In this episode of the Game Engine Tutorial (we’ll return to the editor next week) we are going to build a better terrain, but the emphasis is more on implementing some simple HLSL effects. We will cover: – Better terrain construction – Texture mapping – Multiple texture mapping – Directional lighting – Fog Better Terrain [...]
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- May 29th, 2009 by Sean
