Archive for the Editor Tutorial Category

June 23, 2009

Updated JigLibX Builds

I have uploaded Xbox 360 and x86 (PC) builds (dlls) of the new version 0.3.1 JigLibX, the physics engine used by the Innovation Engine.
They can be downloaded then referenced by your projects, depending on the target platform (Xbox or PC).
http://www.innovativegames.net/upload/JigLibX

May 2, 2009

XNA Game Editor Tutorial #2 – Tool Box pt. 1 / 2

In this chapter, we are going to focus on the Tool Box part of the editor. This toolbox will be a tree of categories and the components available in them, which will be constructed by scanning for components in the assemblies linked to by the game’s .csproj that we are working with.
To start, add a [...]