Archive for the News Category

December 29, 2009

New Stuff!

Once again it’s been a long time, because once again I’ve been really busy! No, I haven’t given up on the blog, so don’t worry – I really want to see this engine finished so we can all play with it. I’ve posted a number of new things, including:

Content Manager tutorial: This one basically brings [...]

December 29, 2009

Correction: Engine Constructor

The Engine Constructor used in the XNA Game Engine Tutorial Series 2.0 so far is incorrect. It should actually be as follows:

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public Engine(GraphicsDeviceManager Graphics)
{
services = new ServiceContainer();
services.AddService(typeof(IGraphicsDeviceService), Graphics);
services.AddService(typeof(IGraphicsDeviceManager), Graphics);
 
this.graphicsDevice = Graphics.GraphicsDevice;
content = new IEContentManager(Services);
[...]