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	<title>Comments for Innovative Games</title>
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	<link>http://www.innovativegames.net/blog</link>
	<description>Independent game development blog by Sean James</description>
	<lastBuildDate>Sun, 05 Sep 2010 10:02:09 +0000</lastBuildDate>
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		<title>Comment on Writing a Book by Shane</title>
		<link>http://www.innovativegames.net/blog/blog/2010/03/16/writing-a-book/comment-page-1/#comment-11143</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Sun, 05 Sep 2010 10:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.innovativegames.net/blog/2010/03/16/writing-a-book/#comment-11143</guid>
		<description>Hey Sean,

Sounds like you are having a blast writing this book and I am really excited for you. I am really looking forward to getting my hands on a copy and finally doing some good and useful stuff in XNA 3.0+

Do you have any idea about dates it would likely be out, or a place that we can now pre-order the book from?

Keep up the good work, sounds like this may become the best selling XNA Graphics book out there.

Best Regards,

Shane</description>
		<content:encoded><![CDATA[<p>Hey Sean,</p>
<p>Sounds like you are having a blast writing this book and I am really excited for you. I am really looking forward to getting my hands on a copy and finally doing some good and useful stuff in XNA 3.0+</p>
<p>Do you have any idea about dates it would likely be out, or a place that we can now pre-order the book from?</p>
<p>Keep up the good work, sounds like this may become the best selling XNA Graphics book out there.</p>
<p>Best Regards,</p>
<p>Shane</p>
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		<title>Comment on Whoah! by Ian</title>
		<link>http://www.innovativegames.net/blog/blog/2009/02/27/whoah/comment-page-1/#comment-11075</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 01 Sep 2010 22:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=322#comment-11075</guid>
		<description>I found it straight away it looked real good and could easily look around the image like the tiled floor or sides</description>
		<content:encoded><![CDATA[<p>I found it straight away it looked real good and could easily look around the image like the tiled floor or sides</p>
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		<title>Comment on XNA Game Engine Tutorial Series: #1 &#8211; Component and GameScreen by Latesha Craigen</title>
		<link>http://www.innovativegames.net/blog/blog/2008/10/09/engine-tutorial-1/comment-page-1/#comment-11036</link>
		<dc:creator>Latesha Craigen</dc:creator>
		<pubDate>Mon, 30 Aug 2010 22:06:29 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=27#comment-11036</guid>
		<description>Fed up with getting low amounts of useless traffic to your site? Well i want to inform you of a fresh underground tactic that produces myself $900  per day on 100% AUTOPILOT. I possibly could be here all day and going into detail but why dont you merely check their site out? There is a excellent video that explains everything. So if your serious about producing simple cash this is the website for you. &lt;a href=&quot;http://tiny.cc/p7mq4&quot; rel=&quot;nofollow&quot;&gt;Auto Traffic Avalanche&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Fed up with getting low amounts of useless traffic to your site? Well i want to inform you of a fresh underground tactic that produces myself $900  per day on 100% AUTOPILOT. I possibly could be here all day and going into detail but why dont you merely check their site out? There is a excellent video that explains everything. So if your serious about producing simple cash this is the website for you. <a href="http://tiny.cc/p7mq4" rel="nofollow">Auto Traffic Avalanche</a></p>
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		<title>Comment on XNA Game Engine Tutorial Series #3 &#8211; Utilities, Components, Camera, Actor by Ruben</title>
		<link>http://www.innovativegames.net/blog/blog/2008/10/14/engine-tutorial-3/comment-page-1/#comment-10446</link>
		<dc:creator>Ruben</dc:creator>
		<pubDate>Wed, 28 Jul 2010 17:19:28 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=112#comment-10446</guid>
		<description>I mean the CreateProjectionMatrix class inside the MathUtil class :p</description>
		<content:encoded><![CDATA[<p>I mean the CreateProjectionMatrix class inside the MathUtil class :p</p>
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		<title>Comment on XNA Game Engine Tutorial Series #3 &#8211; Utilities, Components, Camera, Actor by Ruben</title>
		<link>http://www.innovativegames.net/blog/blog/2008/10/14/engine-tutorial-3/comment-page-1/#comment-10445</link>
		<dc:creator>Ruben</dc:creator>
		<pubDate>Wed, 28 Jul 2010 17:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://innovativegames.net/blog/?p=112#comment-10445</guid>
		<description>When I use Viewport.width / Viewport.height in the AspectRatio argument of the CreateProjectionMatrix class I get a slightly stretched box on the screen, I changed it to Viewport.AspectRatio and now the box looks fine, anyone else also had this?</description>
		<content:encoded><![CDATA[<p>When I use Viewport.width / Viewport.height in the AspectRatio argument of the CreateProjectionMatrix class I get a slightly stretched box on the screen, I changed it to Viewport.AspectRatio and now the box looks fine, anyone else also had this?</p>
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