I haven’t updated the site for a loooong time, I know. The book (3D Graphics with XNA Game Studio 4.0) took a long time to write which, combined with school, made life very hectic. But, it’s summer time now so I will hopefully have more time. I am working over the summer though, and traveling [...]
May 31st, 2011 by Sean
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Published under Uncategorized
I forgot to post here that I finished all of the writing on the book a few weeks ago. The publisher also finished all of their work last Monday (6th), so at this point the book is in production and will be delivered to those of you who pre-ordered it very soon, as far as [...]
December 12th, 2010 by Sean
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Published under Uncategorized
If you have been following along you will know that I haven’t posted regular content here in quite some time because I’ve been busy writing a book on 3D graphics with XNA. If you haven’t been following along–well now you know I am excited to announce that the book is now available online for preorder! [...]
October 26th, 2010 by Sean
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Published under Uncategorized
For those of you who are familiar with Stack Overflow (.com) and it’s sister site StackExchange, there is a game development site currently in private beta. It’ll be open for public beta in 2 days and we need as many people as possible to join and partake in the community. Consider checking it out: http://area51.stackexchange.com/proposals/2825/game-development [...]
July 19th, 2010 by Sean
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Published under Uncategorized
The Effect API has been modified in XNA 4.0. Effect parameters work as usual, however the following: effect.Begin(); foreach(EffectPass pass in effect.CurrentTechnique.Passes) { pass.Begin(); // Draw pass.End(); } effect.End(); Is now foreach (EffectPass pass in effect.CurrentTechnique.Passes) { pass.Apply(); // Draw } Or, if you are using a single pass technique effect.CurrentTechnique.Passes[0].Apply(); // Draw
July 13th, 2010 by Sean
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Published under Uncategorized
Opaque (Default): Additive: Alpha: Non Premultiplied:
July 13th, 2010 by Sean
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Published under Uncategorized
The site was attacked as some of you noticed. I managed to eradicate the code that was injected into just about every file on the server and removed the hundreds of files uploaded onto the server by said attack. Unfortunately my theme was destroyed in the process. I’m currently working to repair it from backups [...]
July 13th, 2010 by Sean
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Published under Uncategorized
One of the things that has changed with XNA Version 4.0 is RenderTargets. The constructor parameters have changed, as has their interaction with the DepthStencilBuffer class. While previously we had to specify a DepthStencilBuffer instance of the same width, height, and multisampling settings as a render target we were trying to set to the graphics [...]
July 13th, 2010 by Sean
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Published under Uncategorized