Posts Tagged Editor

May 2, 2009

XNA Game Editor Tutorial #2 – Tool Box pt. 1 / 2

In this chapter, we are going to focus on the Tool Box part of the editor. This toolbox will be a tree of categories and the components available in them, which will be constructed by scanning for components in the assemblies linked to by the game’s .csproj that we are working with.
To start, add a [...]

March 25, 2009

XNA Game Editor Tutorial #1: Form, Render Control

In this chapter, we are going to get started on our editor. To get started, add a new project to your solution. However, this time we will make it a “Windows Forms” project. This will create a project with the necessary references to use windows forms in your project. These forms are the basis of [...]