XNA Game Engine Tutorial #12 – Introduction to HLSL and Improved Terrain
In this episode of the Game Engine Tutorial (we’ll return to the editor next week) we are going to build a better terrain, but the emphasis is more on implementing some simple HLSL effects.
We will cover:
- Better terrain construction
- Texture mapping
- Multiple texture mapping
- Directional lighting
- Fog
Better Terrain Construction
Our first shot at terrain was pretty [...]
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Sean